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Space Bombardiers (2D/3D)
(Save the Earth against the invaders from space)

IARC Rating

Main Menu

Space Bombardiers Picture 1

 

2D Accelerometer (Touchscreen Overlay)

Space Bombardiers Picture 6

 

2D Keyboard/Joystick (No Overlay)

Space Bombardiers Picture 4

 

3D  Accelerometer (Touchscreen Overlay)

Space Bombardiers Picture 6

 

3D Keyboard/Joystick (No Overlay)

Space Bombardiers Picture 5

 

Start Menu

Space Bombardiers Picture 6

 

Help Menu (Game Objective)

Space Bombardiers Picture 6

 

Help Menu (Game Controls)

Space Bombardiers Picture 6

 

Main Menu (Multi-Language Support)

 Space Bombardiers Picture 6

 

Main Menu (Multi-Language Support)

Space Bombardiers Picture 6

 

Description:
     Invaders from space are approaching the earth and you must blast them out of the sky.  If any of the invaders land on Earth, then it's game over.  Use the meteors as shields from the enemy onslaught.  Take out the flying saucers for extra fire power.  Hold out as long as you can from wave after wave of the enemy onslaught.  Doing this in 2D or 3D mode.  Save the Earth!


Scoring:
     - Aliens are worth 10, 20, 30, 40, 50 or 60 points each depending on row (10 is lowest row & 60 is highest row).

     - Flying Saucers are worth 500 points each & will either give double fire power or take it away from you.

     - Meteors are worth 5 points each, but any that survive until the end of the level will give 1000 points each.

     - A bonus ship is awarded at 10,000 points.


Settings:

      - Video settings are 1920x1080 (2K HD).

      - Change the language on the main menu for the text in different languages.

      - At the start menu, choose either 2D or 3D for the game you want.  Also choose if you want to play with an accelerometer (with onscreen overlay) or with either a keyboard or joystick (no onscreen overlay).  Also, choose to use single fire or auto-fire.

     - If you are using a device with an accelerometer, then you control the ship by holding the screen flat above the ground and tilting the device left or right. The more tilted it is, the faster the player's ship will move.

     - Keyboard/Joystick: Use keys on the keyboard to control the ship or plug in a joystick. The joystick supports both modes (analog and digital). Digital mode is when the ship moves at the same speed all of the time. Analog mode is when the ship will move faster if you press the joystick farther (this is also the mode for the accelerometer). Navigating though the menus is done in digital mode so if it doesn't seem to work, you may need to press the 'mode' button on the joystick to switch to the D-PAD.


Game Play:
     - Move your ship left or right firing up at the bombardiers.
     - Press the fire button to shoot lasers.
     - Destroy all of the aliens and a new wave comes up.
     - Occasionally, a flying saucer will appear at the top of the screen.
     - If the bombardiers get to the bottom of the screen or if the player looses all of his ships, then the game is over.

 

Trailer

 

  

BLOG OF UPDATES

      - SlifkerGames' "Space Bombardiers (2D/3D)" version 4.21 is now live on the Google Play Store (Android).  This fixes issues that made it non-compliant with some of the recent Play Store guidelines.  The reason is that they constantly change things, so developers must keep constaltly change things too.  Unfortunately, this also means that your saved data is no longer good.  You will have to delete your saved data on your Android device.  Then, you could also delete the app, redownload the app and reinstall the app just to be safe.  Sorry about that.

      If using Android 13 (other versions may be slightly different), click on 'settings' (that is the gear icon at the top of screen), click on 'apps', click on the name of the game, click on 'storage', click on 'clear cache', click on 'clear data', click on 'storage' at the top of the screen to go back one screen, click on 'uninstall'.  Then if you want, redownload and reinstall the game.  Finally, follow the instructions that come next.  Your 'pro store' should look like picture D when all is done and good.

 

     To see if your app's data is good or bad, do this.  From the main menu, click on the 'pro store' button.  Picture A.

A) 'Pro Store' Button (From Main Menu of Any of Our Apps.)

IAP-Pro Store

 

      Next, when inside the app's 'pro store', see which of the following three pictures it looks like:  picture B, C or D.  If it looks like picture D, then you are good.

B) Old IAP 'Pro Store' (You Must Now Delete Data and Reinstall App.)

(You have old version of the app and data is bad.)

IAP-1

 

C) New IAP 'Pro Store' (You Must Now Delete Data and Reinstall App.)

(You have new version of app but data is bad.  The 'restore' button is not shown.)

IAP-No Restore Bar

 

D) New IAP 'Pro Store' (This is what it should look like.)

(You have the new version of the app and the data is good.)

  IAP-2

 

      If your 'pro store' looks like picture B, then that is the old 'pro store'.  It also means you have an old version of the app.  You will need to follow the instructions to clear out any data on the Android device.  Note, this will also delete any saved games.  Sorry about that.

      If your 'pro store' looks like the picture C, then you have the updated app version.  However, the 'pro store' button doesn't do anything after clicking on it and the 'restore' bar is not there.  You will need to follow the instructions to clear out any data on the Android device.  Note, this will also delete any saved games.  Sorry about that.

      If your 'pro store' looks like the picture D, then you are good.  You want your 'pro store' to look like the picture with the two bars.

 

      If you have previously purchased the app, then the 'sold' tag will be shown and the price should not be shown.

      Clicking on the 'restore' button will re-ping the server to see if you own the app or not. You could do that if you have purchased the app, but it does not indicate it.  Any other times it will appear to do nothing because it has alrady verified that the information was already correct.  Some apps will show this option and others won't.  It used to be a requirement from the stores to show this, but now it's mostly an option.  I am choosing to include the 'restore' button just in case, but really it is not needed anymore.  The information gets pinged regardless.

 

      The minimum API to run the game is now Android 10.

      I will get the other non-android versions of the game to the other stores soon.

 

      - SlifkerGames' "Space Bombardiers" version 4.00 is now live on the Google Play Store (Android/Chrome) and Microsoft Store (UWP).  This fixed an issue that when exiting the app with a keyboard or joystick, then the app would not do anything.

 

      - SlifkerGames' "Space Bombardiers" version 3.90 is now live on the Microsoft Store (UWP).  There was a minor update fix to allow ARM devices to play it.  Nothing else changed.

 

      - SlifkerGames' "Space Bombardiers" version 3.80 is now live on the Google Play Store (Android/Chrome) and Microsoft Store (UWP).  Be sure to check it out for some arcade shoot 'em up space alien invader fun.

 

      - SlifkerGames: "Space Bombardiers" version 3.60 is now live on the Google Play Store (Android) and Microsoft Store (UWP Windows 10).  There were some minor bug fixes.  There was also a bigger bug fix where as before there was an issue getting the pro version of the game.  Hopefully it is fixed now.

 

      - SlifkerGames: "Space Bombardiers" version 3.52 is now live on the Google Play Store (Android) and Microsoft Store (UWP Windows 10).  There were some minor bug fixes.

 

      - SlifkerGames: "Space Bombardiers" is now live on the Google Play Store (Android) and Microsoft Store (UWP Windows 10).  You can download and play the game at anytime now.  One of the things a developer has to do is apply for a rating.  There is a form to fill out and they send you a rating.  Some countries have their own ratings too and the may even charge money to get one.  Some countries will even look at the game and change the rating for their own country.  Australia did this to "Space Bombardiers" a couple of years ago because spaceships get blown up.  It was considered animated violence so they gave it a "PG" instead of an "E".  Also, ratings for a game can change too.  If something changes in the game, you then reapply for a new rating.  It may or may not be the same as before.

Age Ratings for "Space Bombardiers"

IARC Rating

 

Austrailia overrode the rating for their country to a "PG"

Ratings

 

IARC Rating for "Space Bombardiers"

IARC Rating

 

      - Version 3.02 of "SlifkerGames' Space Bombardiers" was uploaded to the Google Play Store (Android) and to the Microsoft Store (Windows 10 UWP) yesterday.  The Google Play Store accepted it and is now live to be downloaded.  The Microsoft Store has a much more involved process.  It is currently pending certification there.  The Play Store usually makes a new build live in 4-6 hours while Microsoft usually takes 2-4 weekdays.  This is a good thing as Microsoft looks for viruses, bugs and compatability issues.  They actually have two different certifications that a game has to go through before they will let it go live (one locally on your computer for compatibility issues and a second one at Microsoft).  The game has been denied several times already.  Each time I have to figure out why it failed and fix it.  One example is that an icon was slighly over their file size limit.  Another time it didn't have a specific Microsoft Store splash image.  These are usually simple things to fix.

Microsoft Store UWP Cetification Info for "Space Bombardiers"

Microsoft Certifcation

 

      - New video and screenshots were taken.  These will replace the older ones online for this webpage, on FaceBook and on YouTube.  The video was edited into a trailer that you can see at the top of this page while the screenshots are on the left side of this page.

  

      - A complete redo of the game was done. here are some of the changes made.

      New UI menu system.  It now uses an cursor flying saucer icon so it can be used with a joystick.  Before you had to use the mouse to make selections in the menu and then use the joystick in the game.  Now you can just use the joystick all of the time.

      There is just 1 version of the game now.  Before there were two.  The pro store allows IAP instead of having a second unlocked game altogether.

      Added multi-language support.

      Now it has the last game's score and the high score on the main menu.  the addition of the last game score allows one to prove his last score.

      The game is a lot harder now.  Before it was way too easy.  Changes in the invader's speed, start location, firing speed and more.  Before this took 15 stages to max out.  Now the toughest stage is the 5th one.

      Added the stage number on the play screen.  This allows you to see how far you have gotten.

      Fixed a few bugs like: sometimes the player's ship would stop shooting after losing a life.  This is now fixed.

      Changed the help menu to reflect the changes that were made.

      Added a new 3D mode.  This makes the game 3D with the camera just off of the player's ship.  Now you can play in 2D or 3D.  You can also choose to play with the keyboard/mouse or joystick.  This is pretty cool.

      The name was changed again.  Originally called "Blasto! Invaders", then  "Blasto! Space Bombardiers", it is now just "Space Bombardiers".  The reason is to avoid confusion with another game called "Blasto".

 

"Space Bombardiers" New 3D Mode

New 3D Mode

 

 

      - Some minor updates were made.  I will be redoing parts of the game especially the menus. 

Alphabet Google Android:
 - Android 10+ (Quince Tart) (API 29+).
 - ARM or ARM64.
 - OpenGL ES2.0+, OpenGL ES3.0+, Vulkan.
 - 1GB+ RAM.


Alphabet Chrome OS:
 - Most Chromebook models starting from late 2016 should have the Google Play Store pre-installed to be able to download and run Android or Chrome apps.
 - There are some Chromebook models that will run Linux apps natively as well.

Apple iOS (iPhone/iPad):
 - Apple iOS 12.0+.
 - Metal graphics.

Apple Macintosh:
 - macOS 10.13+ (High Sierra)
 - Apple Silicon, x64 with SSE2.
 - Metal capable Intel & AMD GPUs.

Linux:
 - Ubuntu 20.04+, Ubunti 18.04, CentOS 7 or Steam OS.
 - x64 with SSE instruction set.
 - OpenGL 3.2+, Vulkan capable.


Microsoft Windows (EXE):
 
- Window 7 (SP1+) +.
- x86, x64 with SSE2 instruction set.
- DX10, DX11 or DX12.
- This will work on Windows operating systems after Windows 7 (Windows 10 & 11).


Microsoft Windows 10/11 (UWP):
 
- Windows 10 or Windows 11.
 - x86, x64 with SSE2 or ARM, ARM64.
 - DX10, DX11 or DX12 GPUs.
 - This version will not work on Windows operating systems before Windows 10 (See .exe).

Windows 10/11 (Linux):
 
- Newer build versions of Windows 10 can run Linux apps but may require addtional setup first (WSL).
 - Windows 11 can run Linux apps (WSL) and Android apps but may require additional setup first (App Store).
 - "Windows Subsystem for Linux" (WSL) is available on the Windows Store.
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